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File:red.png|<span style="color:#c1c1b8">The Evidence Locker timer.</span> | File:red.png|<span style="color:#c1c1b8">The Evidence Locker timer.</span> | ||
</gallery> | </gallery> | ||
==='''Possible Rewards<sup>1</sup>'''=== | |||
Item commonality is rated as either Common, Uncommon, Rare, Very Rare, or Ultra Rare. | |||
{| class="wikitable" | |||
|- | |||
! Weapon | |||
! Commonality | |||
|- | |||
| MAR-10 Lethal (Camo) | |||
| Ultra Rare | |||
|- | |||
| ASP-1 Kir | |||
| Very Rare | |||
|- | |||
| RPG-7 | |||
| Very Rare | |||
|- | |||
| Titan Launcher | |||
| Very Rare | |||
|- | |||
| MAR-10 Taser (Black) | |||
| Very Rare | |||
|- | |||
| MX-SW | |||
| Common | |||
|- | |||
| Mk1 | |||
| Common | |||
|- | |||
| Mk1 Taser | |||
| Common | |||
|- | |||
| LIM-85 | |||
| Common | |||
|} | |||
{| class="wikitable" | |||
|- | |||
! Clothing | |||
! Commonality | |||
|- | |||
| ENVG-II | |||
| Ultra Rare | |||
|- | |||
| Pilot Coveralls | |||
| Rare | |||
|- | |||
| CSAT Fatigues | |||
| Rare | |||
|- | |||
| Tier 5 Vest | |||
| Rare | |||
|- | |||
| Tier 4 Vest | |||
| Rare | |||
|- | |||
| Tier 3 Vest | |||
| Rare | |||
|- | |||
| Suicide Vest | |||
| Uncommon | |||
|} | |||
{| class="wikitable" | |||
|- | |||
! Items | |||
! Commonality | |||
|- | |||
| DMS | |||
| Ultra Rare | |||
|- | |||
| RGO Grenade | |||
| Uncommon | |||
|- | |||
| RGN Grenade | |||
| Uncommon | |||
|- | |||
| Explosive Charge | |||
| Uncommon | |||
|- | |||
| M6 SLAM Mine | |||
| Uncommon | |||
|- | |||
| Small IED | |||
| Uncommon | |||
|- | |||
| Large IED | |||
| Uncommon | |||
|- | |||
| 7.62 Suppressor | |||
| Uncommon | |||
|- | |||
| 5.56 Suppressor | |||
| Common | |||
|- | |||
| 5.8 Stealth Suppressor | |||
| Common | |||
|} | |||
---- | |||
1. The exact percentage-measured chance of each item spawning in the APD escort truck will not be released on the wiki. The commonalities listed on this wiki page were granted and confirmed by the Olympus [https://olympus-entertainment.com/staff/ development team]. |
Revision as of 07:26, 6 March 2022
Casper
Introduction
Since the Altis Police Department is required to respond to the infiltration of the Altis Penitentiary, rebels usually purposely start this event to fight the APD and/or rescue their comrades from incarceration.
Starting The Jailbreak
You will need a blasting charge from a Rebel Outpost or Black Market to start a jailbreak. To plant to blasting charge, locate the prisoner visitation area and stand in front of the "Jail Break Wall" shown in the image below.Once there, open your inventory by pressing "y", click the blasting charge, and press "use". Unlike other events, there does not have to be APD officers online to place the blasting charge. For the blasting charge to be place, there must only be two civilians nearby with a 5.56 caliber gun or above. The exterior doors of the Penitentiary are also able to be bolt cut. The charge will count down for 15 minutes before it explodes. During this time all available APD officers will be required to respond and attempt to prevent the jailbreak. If the event is started with less than 5 APD officers online, they will be exempt from following the wave rule
If you wish to hack the anti-air system at the jail, you'll also need to buy a hacking terminal. When the anti-air is operating normally, civilians will receive an anti-air warning when the enter the big ring; then, the civilians will be shot out of the sky by a heat-seeking missile if they enter the small center circle. Normally, the APD can enter the anti-air without being shot. If the anti-air is hacked, these roles reverse.
You will also need to be cautious as there are several gates throughout the compound that can be opened by any CPL+ to allow the APD further access to the facility to surround and flank the Rebels.
Once the bomb is blown, a cool-down of 30 minutes will begin until another robbery can be started.
-
A bird's-eye view of the Altis Penitentiary.
-
A picture that shows where the jail is location in relation the city of Pyrgos.
-
The anti-air device that can be disabled with a hacking terminal.
-
The visitation area wall after a charge has been succesfully blown.
-
The layout of the Altis Federal Penitentiary.
-
Commonly used Jail callouts.
Raiding the Evidence Locker
After the visitation area wall has been destroyed, rebels will be able to gain access to the Evidence Locker by way of the criminal holding area shown in the layout above. Before the rebels will be able to access the evidence locker, there will need to be five APD officers online. To break into the dome that houses the evidence locker, the rebels will need to activate a Hacking Terminal by standing in front of the dome door, and using the item in their “Y” menu. Once the door has been hacked, it will take 10 minutes, displayed on a red timer, for them to fail completely and allow access to the seized evidence located inside of the dome. If the APD successfully disarm the terminal with a defuse kit, however, they will be awarded 500k to be split among all nearby officers. Once 5 minutes has elapsed, all doors that are only accessible to CPL+ will suffer a failure in their security systems and be open for anyone to open and close. If the terminal is successful, the rebels will be able to take several illegal items seized by the APD as well as a multitude of other gear that will more than justify the fight. The rebels can expect to find three boxes that will spawn inside of the structure housed inside the protective dome which can also be accessed by a SGT+. The first , will contain all illegal uniforms seized by the APD during the current server cycle. The second box spawns any weapons and attachments along with other illegal items which were seized. The third and final box, will contain an assortment of APD Items that is kept for use by the Altis Penitentiary Riot Squad. Once the rebels have cleared the area the APD will need to repair the door for the evidence locker before they may repair the destroyed wall in the visitation center.
-
A bird's eye view of the Evidence Locker.
-
An entrance to the Evidence Locker dome.
-
The other entrance to the Evidence Locker dome.
-
The inside of the Evidence Locker.
-
The Evidence Locker timer.
Possible Rewards1
Item commonality is rated as either Common, Uncommon, Rare, Very Rare, or Ultra Rare.
Weapon | Commonality |
---|---|
MAR-10 Lethal (Camo) | Ultra Rare |
ASP-1 Kir | Very Rare |
RPG-7 | Very Rare |
Titan Launcher | Very Rare |
MAR-10 Taser (Black) | Very Rare |
MX-SW | Common |
Mk1 | Common |
Mk1 Taser | Common |
LIM-85 | Common |
Clothing | Commonality |
---|---|
ENVG-II | Ultra Rare |
Pilot Coveralls | Rare |
CSAT Fatigues | Rare |
Tier 5 Vest | Rare |
Tier 4 Vest | Rare |
Tier 3 Vest | Rare |
Suicide Vest | Uncommon |
Items | Commonality |
---|---|
DMS | Ultra Rare |
RGO Grenade | Uncommon |
RGN Grenade | Uncommon |
Explosive Charge | Uncommon |
M6 SLAM Mine | Uncommon |
Small IED | Uncommon |
Large IED | Uncommon |
7.62 Suppressor | Uncommon |
5.56 Suppressor | Common |
5.8 Stealth Suppressor | Common |
1. The exact percentage-measured chance of each item spawning in the APD escort truck will not be released on the wiki. The commonalities listed on this wiki page were granted and confirmed by the Olympus development team.