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Evidence Lockup: Difference between revisions

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<div style="background: #fff1d1; border: 3px solid #b0a896; border-radius: 5px; padding: 5px 10px; text-align: center; color:#000000; font-size:large;">'''"Where's my navid?"
<div style="background: #fff1d1; border: 3px solid #b0a896; border-radius: 5px; padding: 5px 10px; text-align: center; color:#000000; font-size:large;">'''"What the fuck is a quote?"
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[https://olympus-entertainment.com/profile/36586-big-john1/ BigJohn1]'''</div>
[https://olympus-entertainment.com/profile/22314-batgoosecan/ Batcan]'''</div>


=='''Introduction'''==
=='''Introduction'''==
The Evidence Lockup is now its own Federal Event that APD is required to respond to when the rebels are trying to steal weapons and other gear from the APD Lockup. Featuring its very own Anti-Air system to keep away people who think it wise to fly into its air space. If you have what it takes to take on the Lockup, get your gang together and give it your best shot.
The Evidence Lockup is now an escort vehicle style federal event. Just like all other escort style events, the escort vehicle is loosely tracked for all players, but a notification is only sent to the APD. The escort vehicle follows the same server rules as the APD escort to prevent destruction via explosives. The escort vehicle also has conquest anti-damage script (indestructible besides tires, fuel, and engine). If the tempest is destroyed before being unlocked, the loot pool is not reset before the next attempt. This event is still a federal class event, requiring APD response and sharing timers with fed and BW. APD is not required to follow wave rule if the truck is brought into a redzone and can camp the next checkpoint. APD win the event by completing a 1.5 minute seize action on the truck. Checkpoints and the area around the escort are blue zones. The event has a limit of 45 minutes before auto-destruction. This event requires 7 unique officers or 5.0 officers (deputies counting as 0.5 and everyone else counting as 1) online to start.


=='''Starting the Robbery'''==
=='''Starting the Robbery'''==
Before the rebels will be able to access the evidence locker, there will need to be five APD officers online. To break into the dome that houses the evidence locker, the rebels will need to activate a Hacking Terminal by standing in front of the armory door and using the item in their “Y” menu. Once the door has been hacked, it will take 20 minutes, displayed on a red timer, for them to fail completely and allow access to the seized evidence located inside of the dome. If the APD successfully disarm the terminal with a defuse kit, however, they will be awarded 500k to be split among all nearby officers. Once 5 minutes have elapsed, all doors that are only accessible to CPL+ will suffer a failure in their security systems and be open for anyone to open and close. If the terminal is successful, the rebels will be able to take several illegal items seized by the APD as well as a multitude of other gear that will more than justify the fight. The rebels can expect to find three boxes that will spawn inside of the structure housed inside the protective dome which an SGT+ can also access. The first will contain all illegal uniforms seized by the APD during the current server cycle. The second box spawns any weapons and attachments along with other illegal items which were seized. The third and final box will contain an assortment of APD Items that are kept for use by the Evidence locker Riot Squad. Once the rebels have cleared the area the APD will need to repair the door for the evidence locker before they may repair the destroyed wall in the visitation center.
The Evidence Lockup now has a buy-in fee of $500,000. The money is taken directly from the starting player's bank. 7 APD officers are required to start the event. Once started players must hold the initial compound of 7.5 minutes, then escort the truck to 3 checkpoints. Each checkpoint has it's own 5 minute timer. Once the event has started the checkpoints are then marked on the map. The final checkpoint unseals the truck, allowing the civs to access the loot and disabling the tracker on the truck.




Starting the Evidence Lockup
<gallery mode=packed heights=500px>
<gallery mode=packed heights=500px>
File:EvidenceLockerCallouts.jpg|
File:evidenceguy.jpg|
</gallery>
Initial compound
<gallery mode=packed heights=500px>
File:evidencestart.jpg|
</gallery>
Map of all checkpoints
<gallery mode=packed heights=500px>
File:evidencemap.jpg|
</gallery>
Checkpoint 1
<gallery mode=packed heights=500px>
File:checkpoint1new.jpg|
</gallery>
Checkpoint 2
<gallery mode=packed heights=500px>
File:checkpoint2.jpg|
</gallery>
Final checkpoint
<gallery mode=packed heights=500px>
File:evidencedropoff.jpg|
</gallery>
</gallery>


=='''Possible Rewards'''==
=='''Possible Rewards'''==
{|
|-style="vertical-align:top;"
!Items
{| class=wikitable style=text-align:center
{| class=wikitable style=text-align:center
|-
|-
! Weapons || Commonality
! Items || Commonality || Arma Unofficial Wiki
|-
|-
| Mk200 || Common
|6.5mm 200Rnd Belt || Very Common || [https://armedassault.fandom.com/wiki/Mk200#6.5_mm_200Rnd_Reload_Tracer_(Yellow)_Belt Link]
|-
|-
| MXSW || Common
|5.56mm 200Rnd Reload Tracer (Red) Box || Very Common || [https://armedassault.fandom.com/wiki/LIM-85#5.56_mm_200Rnd_Reload_Tracer_(Yellow)_Box Link]
|-
|-
| LIM || Common
|6.5mm 100Rnd Sand Mag || Very Common || [https://armedassault.fandom.com/wiki/MX_series#6.5_mm_100Rnd_Mag Link]
|-
|-
| Mk-1 || Common
|7.62mm 20Rnd Mag || Very Common || [https://armedassault.fandom.com/wiki/Mk-I_EMR#7.62_mm_20Rnd_Mag Link]
|-
|-
| ASP || Uncommon
|Sound Suppressor (5.56mm) || Very Common || [https://armedassault.fandom.com/wiki/Sound_suppressor_(ArmA_3)#5.56_mm Link]
|-
|-
| Mk-1 Taser || Rare
|Titan AA Missile || Very Common || [https://armedassault.fandom.com/wiki/Titan_MPRL#Munitions Link]
|-
|-
| LIM Taser || Rare
|Stealth Sound Suppressor (5.8mm, Black) || Very Common || [https://armedassault.fandom.com/wiki/Sound_suppressor_(ArmA_3)#5.8_mm Link]
|-
|RGO Grenade || Very Common || [https://armedassault.fandom.com/wiki/Hand_grenade#ArmA_3 Link]
|-
|Explosive Charge || Very Common || [https://armedassault.fandom.com/wiki/Explosives#ArmA_3 Link]
|-
|M6 SLAM Mine || Very Common || [https://armedassault.fandom.com/wiki/Landmines#M6_SLAM_Mine Link]
|-
|Large IED (Urban) || Very Common || [https://armedassault.fandom.com/wiki/Landmines#ArmA_3 Link]
|-
|Small IED (Urban) || Very Common || [https://armedassault.fandom.com/wiki/Landmines#ArmA_3 Link]
|-
|RGN Grenade || Very Common || [https://armedassault.fandom.com/wiki/Hand_grenade#ArmA_3 Link]
|-
|.338 LM 10Rnd Mag || Rare || [https://armedassault.fandom.com/wiki/MAR-10#.338_LM_10Rnd_Mag Link]
|-
|12.7mm 10Rnd Mag || Rare || [https://armedassault.fandom.com/wiki/ASP-1_Kir#12.7_mm_10Rnd_Mag Link]
|-
|Sound Suppressor (7.62mm) || Rare || [https://armedassault.fandom.com/wiki/Sound_suppressor_(ArmA_3)#7.62_mm Link]
|-
|ENVG-II (Grey) || Ultra Rare || [https://armedassault.fandom.com/wiki/NV_goggles#ArmA_3 Link]
|-
|DMS || Ultra Rare || [https://armedassault.fandom.com/wiki/DMS Link]
|}
|}


*You can get between 4-6 Weapons.
!Weapons
 
{| class=wikitable style=text-align:center
{| class=wikitable style=text-align:center
|-
|-
! Clothing || Commonality
! Weapons || Commonality || Ammo || Arma Unofficial Wiki
|-
| Mk200 || Very Common || 6.5mm 200Rnd Belt || [https://armedassault.fandom.com/wiki/Mk200?so=search Link]
|-
|-
| Pilot Coveralls || Common
| MXSW || Very Common || 6.5mm 100Rnd || [https://armedassault.fandom.com/wiki/MX_series?so=search Link]
|-
|-
| Granit-T (Stackable) || Common
| LIM-85 || Very Common || 5.56mm 200Rnd Box || [https://armedassault.fandom.com/wiki/LIM-85 Link]
|-
|-
| CSAT Fatigues || Common
| Mk-1 EMR || Very Common || 7.62mm 20Rnd Mag || [https://armedassault.fandom.com/wiki/Mk-I_EMR Link]
|-
|-
| Carrier Rig || Uncommon
|Titan MPRL || Very Common || 127 mm Titan Rocket || [https://armedassault.fandom.com/wiki/Titan_MPRL?so=search Link]
|-
|-
| Carrier Rig || Uncommon
|RPG-7 || Rare || PG-7VM HEAT Grenade || [https://armedassault.fandom.com/wiki/RPG-7V Link]
|-
|-
| Suicide Vest || Uncommon
|MAR-10 (Taser) || Rare || .338 LM 10Rnd Mag || [https://armedassault.fandom.com/wiki/MAR-10 Link]
|}
 
*You can get between 4-6 clothing items.
 
{| class=wikitable style=text-align:center
|-
|-
! Suppressors || Commonality
|MAR-10 || Ultra Rare || .338 LM 10Rnd Mag || [https://armedassault.fandom.com/wiki/MAR-10 Link]
|-
|-
| 5.56 Suppressor || Common
| ASP-1 Kir || Rare || 12.7mm 10 Rnd Mag || [https://armedassault.fandom.com/wiki/ASP-1_Kir Link]
|-
|-
| 5.8 Suppressor || Common
| Mk-1 EMR (Taser) || Rare || 7.62mm 20Rnd Mag || [https://armedassault.fandom.com/wiki/Mk-I_EMR Link]
|-
|-
| 6.5 Suppressor || Rare
|}
|}


*You can get between 1-2 suppressors.
!Clothing
 
{| class=wikitable style=text-align:center
{| class=wikitable style=text-align:center
|-
|-
! Grenades || Commonality
! Clothing || Commonality || Arma Unofficial Wiki
|-
|-
| RGN Grenades || Common
|LBV Grenadier Harness (Suicide Vest) || Very Common || [https://armedassault.fandom.com/wiki/LBV_Grenadier_Harness Link]
|-
|-
| RGO Grenades || Common
|Pilot Coveralls (CSAT) || Common || [https://armedassault.fandom.com/wiki/Heli_Pilot_Coveralls_(ArmA_3) Link]
|}
 
*You can get between 1-2 explosives.
 
{| class=wikitable style=text-align:center
|-
|-
! Exotic || Commonality
|Fatigues (Urban)(CSAT) || Common || [https://armedassault.fandom.com/wiki/Fatigues_(CSAT) Link]
|-
|-
| Mar-10 || Common
|Carrier Special Rig (Black) || Common || [https://armedassault.fandom.com/wiki/Carrier_Special_Rig Link]
|-
|-
| ENVG || Uncommon
|Carrier Rig (Black) || Common || [https://armedassault.fandom.com/wiki/Carrier_Rig_(NATO) Link]
|-
|-
| DMS || Rare
|GA Carrier GL Rig (Digital) || Common || [https://armedassault.fandom.com/wiki/GA_Carrier_GL_Rig_(AAF) Link]
|-
|-
| 7.62 Suppressor || Rare
|CTRG Plate Carrier Rig Mk.1 (Light) || Common || [https://armedassault.fandom.com/wiki/CTRG_Plate_Carrier_Rig_Mk.1 Link]
|}
|}
*You can get between 1-4 grenades.

Latest revision as of 21:54, 23 May 2024

"What the fuck is a quote?"
Batcan

Introduction

The Evidence Lockup is now an escort vehicle style federal event. Just like all other escort style events, the escort vehicle is loosely tracked for all players, but a notification is only sent to the APD. The escort vehicle follows the same server rules as the APD escort to prevent destruction via explosives. The escort vehicle also has conquest anti-damage script (indestructible besides tires, fuel, and engine). If the tempest is destroyed before being unlocked, the loot pool is not reset before the next attempt. This event is still a federal class event, requiring APD response and sharing timers with fed and BW. APD is not required to follow wave rule if the truck is brought into a redzone and can camp the next checkpoint. APD win the event by completing a 1.5 minute seize action on the truck. Checkpoints and the area around the escort are blue zones. The event has a limit of 45 minutes before auto-destruction. This event requires 7 unique officers or 5.0 officers (deputies counting as 0.5 and everyone else counting as 1) online to start.

Starting the Robbery

The Evidence Lockup now has a buy-in fee of $500,000. The money is taken directly from the starting player's bank. 7 APD officers are required to start the event. Once started players must hold the initial compound of 7.5 minutes, then escort the truck to 3 checkpoints. Each checkpoint has it's own 5 minute timer. Once the event has started the checkpoints are then marked on the map. The final checkpoint unseals the truck, allowing the civs to access the loot and disabling the tracker on the truck.


Starting the Evidence Lockup

Initial compound

Map of all checkpoints

Checkpoint 1

Checkpoint 2

Final checkpoint

Possible Rewards

Items
Items Commonality Arma Unofficial Wiki
6.5mm 200Rnd Belt Very Common Link
5.56mm 200Rnd Reload Tracer (Red) Box Very Common Link
6.5mm 100Rnd Sand Mag Very Common Link
7.62mm 20Rnd Mag Very Common Link
Sound Suppressor (5.56mm) Very Common Link
Titan AA Missile Very Common Link
Stealth Sound Suppressor (5.8mm, Black) Very Common Link
RGO Grenade Very Common Link
Explosive Charge Very Common Link
M6 SLAM Mine Very Common Link
Large IED (Urban) Very Common Link
Small IED (Urban) Very Common Link
RGN Grenade Very Common Link
.338 LM 10Rnd Mag Rare Link
12.7mm 10Rnd Mag Rare Link
Sound Suppressor (7.62mm) Rare Link
ENVG-II (Grey) Ultra Rare Link
DMS Ultra Rare Link
Weapons
Weapons Commonality Ammo Arma Unofficial Wiki
Mk200 Very Common 6.5mm 200Rnd Belt Link
MXSW Very Common 6.5mm 100Rnd Link
LIM-85 Very Common 5.56mm 200Rnd Box Link
Mk-1 EMR Very Common 7.62mm 20Rnd Mag Link
Titan MPRL Very Common 127 mm Titan Rocket Link
RPG-7 Rare PG-7VM HEAT Grenade Link
MAR-10 (Taser) Rare .338 LM 10Rnd Mag Link
MAR-10 Ultra Rare .338 LM 10Rnd Mag Link
ASP-1 Kir Rare 12.7mm 10 Rnd Mag Link
Mk-1 EMR (Taser) Rare 7.62mm 20Rnd Mag Link
Clothing
Clothing Commonality Arma Unofficial Wiki
LBV Grenadier Harness (Suicide Vest) Very Common Link
Pilot Coveralls (CSAT) Common Link
Fatigues (Urban)(CSAT) Common Link
Carrier Special Rig (Black) Common Link
Carrier Rig (Black) Common Link
GA Carrier GL Rig (Digital) Common Link
CTRG Plate Carrier Rig Mk.1 (Light) Common Link