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=='''Creating Loadouts'''== | =='''Creating Loadouts'''== | ||
To make a loadout for yourself you first want to buy and equip the clothing/items/weapons you want. Once you have done so you can go to the weapon shop and at the very top it should give you an option to go to save or load a loadout. Hit the save option and click on a slot you want, you can re-name it if you want to. You then can save the loadout you have currently equipped. To load that loadout you saved just follow the same steps except hit the “load” option instead of “save” and you can access your loadouts to load on your person. Weapons/clothing from the warpoint shop can be saved if you want but you | To make a loadout for yourself you first want to buy and equip the clothing/items/weapons you want. Once you have done so you can go to the weapon shop and at the very top it should give you an option to go to save or load a loadout. Hit the save option and click on a slot you want, you can re-name it if you want to. You then can save the loadout you have currently equipped. To load that loadout you saved just follow the same steps except hit the “load” option instead of “save” and you can access your loadouts to load on your person. Weapons/clothing from the warpoint shop can be saved if you want but you won't be charged warpoints for mags that can be normally bought with cash. Mind you these types of loadouts will prefer to pay fully in warpoints. In addition to being able to load your loadouts you also have the option to “Refill” your current loadout if you have it saved in a loadout slot. You can do this by reloading a loadout. This will refill any missing items (mags, Y inventory, medkits, etc) from your current loadout to match what you would normally have when first loading it. | ||
=='''Weapons'''== | =='''Weapons'''== | ||
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</ul></div> | </ul></div> | ||
</center> | </center> | ||
<center> | |||
<div><ul> | |||
<li style="display: inline-table;"> | |||
{| style="border: 1px solid black; border-spacing: 0; margin-right: 5px; color: black;" | |||
|+ style="color: #c1c1b8;" | '''Suicide Vest''' | |||
|+ [[File:Suivest.png|border|center|250px|caption]] | |||
|- | |||
| style="text-align: center; width: 50px; background: #efefef;" | '''Price:''' | |||
| style="font-size:75%; text-align: center; width: 50px; background: #efefef;" | $600,000 / 50 WP | |||
|- | |||
|} </li> | |||
<li style="display: inline-table;"> | |||
{| style="border: 1px solid black; border-spacing: 0; margin-right: 5px; color: black;" | |||
|+ style="color: #c1c1b8;" | '''Deadman Switch''' | |||
|+ [[File:Deadswitch.png|border|center|100px|caption]] | |||
|- | |||
| style="text-align: center; width: 50px; background: #efefef;" | '''Price:''' | |||
| style="font-size:75%; text-align: center; width: 50px; background: #efefef;" | $100,000 | |||
|- | |||
|} </li> | |||
</ul></div> | |||
</center> | |||
The Deadman Switch is a virtual Y-item to be used in conjunction with the Suicide Vest. When the Suicide Vest is equipped you can use the Deadman Switch from your Y-inventory to "arm" it starting a 5 second interaction animation. Once armed, upon your death the suicide vest will detonate. However being in a downed state (tasers, vehicles, etc.) does not affect the triggering of the Deadman Switch. After activation, text will hover above the equipped player's head as well as blinking red lights on the vest to indicate to other players that the Deadman Switch is armed. APD may defuse the Deadman Switches with their bomb defuse kits. | |||
=='''Equipment'''== | =='''Equipment'''== | ||
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|- | |- | ||
| style="text-align: center; width: 150px; background: #808080;" | '''Base Virtual Storage:''' | | style="text-align: center; width: 150px; background: #808080;" | '''Base Virtual Storage:''' | ||
| style="text-align: center; width: 150px; background: #808080;" | | | style="text-align: center; width: 150px; background: #808080;" | 80 | ||
|- | |- | ||
| style="text-align: center; width: 150px; background: #808080;" | '''Max Virtual Storage:''' | | style="text-align: center; width: 150px; background: #808080;" | '''Max Virtual Storage:''' | ||
| style="text-align: center; width: 150px; background: #808080;" | | | style="text-align: center; width: 150px; background: #808080;" | 96 | ||
|- | |- | ||
| style="text-align: center; width: 150px; background: #808080;" | '''Vehicle Weight:''' | | style="text-align: center; width: 150px; background: #808080;" | '''Vehicle Weight:''' | ||
Line 2,479: | Line 2,504: | ||
|- | |- | ||
| style="text-align: center; width: 150px; background: #808080;" | '''Base Virtual Storage:''' | | style="text-align: center; width: 150px; background: #808080;" | '''Base Virtual Storage:''' | ||
| style="text-align: center; width: 150px; background: #808080;" | | | style="text-align: center; width: 150px; background: #808080;" | 80 | ||
|- | |- | ||
| style="text-align: center; width: 150px; background: #808080;" | '''Max Virtual Storage:''' | | style="text-align: center; width: 150px; background: #808080;" | '''Max Virtual Storage:''' | ||
| style="text-align: center; width: 150px; background: #808080;" | | | style="text-align: center; width: 150px; background: #808080;" | 96 | ||
|- | |- | ||
| style="text-align: center; width: 150px; background: #808080;" | '''Vehicle Weight:''' | | style="text-align: center; width: 150px; background: #808080;" | '''Vehicle Weight:''' | ||
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|- | |- | ||
| style="text-align: center; width: 150px; background: #efefef;" | '''Price:''' | | style="text-align: center; width: 150px; background: #efefef;" | '''Price:''' | ||
| style="text-align: center; width: 150px; background: #efefef;" | $ | | style="text-align: center; width: 150px; background: #efefef;" | $1,200,000 | ||
|- | |- | ||
| style="text-align: center; width: 150px; background: #efefef;" | '''Caliber:''' | | style="text-align: center; width: 150px; background: #efefef;" | '''Caliber:''' | ||
Line 2,932: | Line 2,957: | ||
| 30 Y-Weight | | 30 Y-Weight | ||
| 100% | | 100% | ||
| $ | | $500,000 | ||
|- | |- | ||
| 28 Y-Weight | | 28 Y-Weight | ||
| 80% | | 80% | ||
| $ | | $495,000 | ||
|- | |- | ||
| 26 Y-Weight | | 26 Y-Weight | ||
| 60% | | 60% | ||
| $ | | $490,000 | ||
|- | |- | ||
| 24 Y-Weight | | 24 Y-Weight | ||
| 40% | | 40% | ||
| $ | | $485,000 | ||
|- | |- | ||
| 22 Y-Weight | | 22 Y-Weight | ||
| 20% | | 20% | ||
| $ | | $480,000 | ||
|- | |- | ||
| 20 Y-Weight | | 20 Y-Weight | ||
| 0% | | 0% | ||
| $ | | $475,000 | ||
|} | |} | ||
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*'''Advanced Processing''': | *'''Advanced Processing''': | ||
** | **15% Increased Processing Speed. | ||
** | **5% Increased Drug Sell Price. | ||
*'''Adv. Rebel Vehicle Training''': | *'''Adv. Rebel Vehicle Training''': | ||
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<li style="display: inline-table;"> | <li style="display: inline-table;"> | ||
{| style="border: 1px solid black; border-spacing: 0; margin-right: 5px; color: black;" | {| style="border: 1px solid black; border-spacing: 0; margin-right: 5px; color: black;" | ||
|+ style="color: #c1c1b8;" | ''' | |+ style="color: #c1c1b8;" | '''Qilin (Minigun+)''' | ||
|+ [[File:Minigunquilin2023.jpg|center|307px|caption]] | |+ [[File:Minigunquilin2023.jpg|center|307px|caption]] | ||
|- | |- | ||
Line 3,181: | Line 3,203: | ||
|- | |- | ||
| style="text-align: center; width: 150px; background: #808080;" | '''Base Price:''' | | style="text-align: center; width: 150px; background: #808080;" | '''Base Price:''' | ||
| style="text-align: center; width: 150px; background: #808080;" | $1, | | style="text-align: center; width: 150px; background: #808080;" | $1,250,000 / 70WPs | ||
|- | |- | ||
| style="text-align: center; width: 150px; background: #808080;" | '''Base Virtual Storage:''' | | style="text-align: center; width: 150px; background: #808080;" | '''Base Virtual Storage:''' |
Latest revision as of 20:27, 14 April 2024
Ambi
What is Rebel Life?
The rebel license is the gateway to the Olympus endgame. The $75,000 cost of the rebel license grants players access to an arsenal of rifles, explosives, armored vehicles, armed vehicles, trucks, helicopters, and the armed plane. This new level of access gives players the edge they might need to face other rebels and more efficiently fight the Altis Police Department.
Many gangs on the server require their members to have a rebel license. It is the single most important civilian license on the island.
Becoming a Rebel
Becoming a rebel is relatively easy. The license can be purchased at any rebel outpost on the map. If you want to buy a license, you'll need to:
- Locate a rebel outpost.
- Travel to the rebel outpost.
- Enter the "buy-hut".
- Look at one of the NPCs inside.
- Use your scroll wheel to unhide the menu.
- Click "buy rebel license."
What Do Rebels Have Access To?
- A large selection of heavy weapons can be found on the Firearms, Weapons, and Accessories page under the “Rebel Outpost Firearms” section.
- A large selection of armed and unarmed vehicles can be found on the Civilian Vehicles page under the “Illegal Ground Vehicles” and “Illegal Aerial Vehicles” sections.
- Rebels can buy even stronger gear such as pilot coveralls or an RPG from the War Point Shop.
What Are War Points?
War Points can be obtained by killing enemy gang members, players within warzone/cartels or APD officers that are raiding the warzone. The number of points per kill can vary depending on several bonuses. Unless the APD follows a person into a warzone,they must raid with three or more officer’s. Warpoints gained during conquest are earned as follows:
- 3 Points per kill
- 1 Point per death
Distance |
Kills on a cap / Killstreak
|
||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
Rebel Outpost Locations
-
Kavala Rebel
-
The warzone rebel near the bottleneck of warzone island.
-
The original warzone rebel.
-
Athira rebel.
-
Pyrgos rebel.
-
Sofia rebel.
-
The Rebel Boat. Included above are all the possible locations the rebel boat can be at depending on where it decides to anchor down.
Creating Loadouts
To make a loadout for yourself you first want to buy and equip the clothing/items/weapons you want. Once you have done so you can go to the weapon shop and at the very top it should give you an option to go to save or load a loadout. Hit the save option and click on a slot you want, you can re-name it if you want to. You then can save the loadout you have currently equipped. To load that loadout you saved just follow the same steps except hit the “load” option instead of “save” and you can access your loadouts to load on your person. Weapons/clothing from the warpoint shop can be saved if you want but you won't be charged warpoints for mags that can be normally bought with cash. Mind you these types of loadouts will prefer to pay fully in warpoints. In addition to being able to load your loadouts you also have the option to “Refill” your current loadout if you have it saved in a loadout slot. You can do this by reloading a loadout. This will refill any missing items (mags, Y inventory, medkits, etc) from your current loadout to match what you would normally have when first loading it.
Weapons
-
SDAR caption Price: $25,000 Caliber: 5.56x45mm NATO Magazine Capacity: 20 Magazine Price: $500 DLC: None -
Vermin caption Price: $40,000 Caliber: .45 ACP Magazine Capacity: 30 Magazine Price: $500 DLC: None -
Mk20C caption Price: $40,000 Caliber: 5.56x45mm NATO Magazine Capacity: 30 Magazine Price: $500 DLC: None -
Mk20 caption Price: $45,000 Caliber: 5.56x45mm NATO Magazine Capacity: 30 Magazine Price: $400 DLC: None -
TRG-21 caption Price: $40,000 Caliber: 5.56x45mm NATO Magazine Capacity: 30 Magazine Price: $500 DLC: None -
AKS-74U caption Price: $50,000 Caliber: 5.45x39mm Magazine Capacity: 30 Magazine Price: $500 DLC: Apex -
CAR-95 (Black) caption Price: $55,000 Caliber: 5.8x42mm Magazine Capacity: 30/100 Magazine Price: $500/$6,500 DLC: Apex -
CAR-95-1 (Black) caption Price: $75,000 Caliber: 5.8x42mm Magazine Capacity: 30/100 Magazine Price: $500/$6,500 DLC: Apex -
ADR-97C TR caption Price: $70,000 Caliber: 5.7x28mm Magazine Capacity: 50 Magazine Price: $500 DLC: None -
Kozlice 12G Sawed-Off caption Price: $45,000 Caliber: 12 Gauge Pellets Magazine Capacity: 2 Magazine Price: $500 DLC: Contact -
Kozlice caption Price: $55,000 Caliber: 12 Gauge Pellets Magazine Capacity: 2 Magazine Price: $500 DLC: Contact -
AKM caption Price: $60,000 Caliber: 7.62x39mm Magazine Capacity: 30/75 Magazine Price: $500/$15,000 DLC: Apex -
AKM (Flashlight) caption Price: $60,000 Caliber: 7.62x39mm Magazine Capacity: 30/75 Magazine Price: $500/$15,000 DLC: Apex -
SPAR-16 caption Price: $70,000 Caliber: 5.56x45mm NATO Magazine Capacity: 30/150 Magazine Price: $500/$10,000 DLC: Apex -
SPAR-16S caption Price: $150,000 Caliber: 5.56x45mm Magazine Capacity: 30/150 Magazine Price: $500/$10,000 DLC: Apex -
Katiba caption Price: $65,000 Caliber: 6.5x39mm Caseless Magazine Capacity: 30 Magazine Price: $500 DLC: None -
MXC caption Price: $50,000 Caliber: 6.5x39mm NATO Magazine Capacity: 30/100 Magazine Price: $500/$15,000 DLC: None -
MX caption Price: $60,000 Caliber: 6.5x39mm NATO Magazine Capacity: 30/100 Magazine Price: $500/$15,000 DLC: None -
MXM caption Price: $70,000 Caliber: 6.5x39mm NATO Magazine Capacity: 30/100 Magazine Price: $500/$15,000 DLC: None -
MX-SW caption Price: $150,000 Caliber: 6.5x39mm NATO Magazine Capacity: 30/100 Magazine Price: $500/$15,000 DLC: None -
Type 115 (Green) caption Price: $90,000 Caliber: 6.5x39mm/.50 BW Magazine Capacity: 30 Magazine Price: $500 DLC: Apex -
Promet caption Price: $80,000 Caliber: 6.5x39mm NATO Magazine Capacity: 30 Magazine Price: $500 DLC: Contact -
Promet MR caption Price: $90,000 Caliber: 6.5x39mm NATO Magazine Capacity: 30 Magazine Price: $500 DLC: Contact -
Rahim caption Price: $90,000 Caliber: 7.62x54mm Magazine Capacity: 10 Magazine Price: $500 DLC: None -
Mk18 ABR caption Price: $100,000 Caliber: 7.62x51mm NATO Magazine Capacity: 10/20 Magazine Price: $762 DLC: None -
Mk14 (Camo) caption Price: $100,000 Caliber: 7.62x51mm NATO Magazine Capacity: 10/20 Magazine Price: $250/$762 DLC: Marksmen -
Mk14 (Olive) caption Price: $100,000 Caliber: 7.62x51mm NATO Magazine Capacity: 10/20 Magazine Price: $250/$762 DLC: Marksmen -
Mk14 (Classic) caption Price: $100,000 Caliber: 7.62x51mm NATO Magazine Capacity: 10/20 Magazine Price: $250/$762 DLC: Marksmen -
SPAR-17 caption Price: $110,000 Caliber: 7.62x51mm NATO Magazine Capacity: 20 Magazine Price: $500 DLC: Apex -
Mk-1 EMR caption Price: $125,000 Caliber: 7.62x51mm NATO Magazine Capacity: 20 Magazine Price: $500 DLC: Marksmen -
LIM-85 caption Price: $160,000 Caliber: 5.56x45mm NATO Magazine Capacity: 200 Magazine Price: $12,500 DLC: Apex -
Mk200 caption Price: $215,000 Caliber: 6.5x39mm Caseless Magazine Capacity: 200 Magazine Price: $15,000 DLC: None -
Mk200 (Black) caption Price: $215,000 Caliber: 6.5x39mm Caseless Magazine Capacity: 200 Magazine Price: $15,000 DLC: None -
CMR-76 caption Price: $75,000 Caliber: 6.5x39mm Magazine Capacity: 30 Magazine Price: $500 DLC: Apex -
AKU-12 (Arid) caption Price: $105,000 Caliber: 7.62x39mm Magazine Capacity: 30/75 Magazine Price: $500/$15,000 DLC: Apex -
AK-12 (Arid) caption Price: $120,000 Caliber: 7.62x39mm Magazine Capacity: 30/75 Magazine Price: $500/$15,000 DLC: Apex -
RPK-12 (Arid) caption Price: $160,000 Caliber: 7.62x39mm Magazine Capacity: 30/75 Magazine Price: $500/$15,000 DLC: Apex -
Titan MPRL caption Price: $400,000 Caliber: 127mm HE-Frag Missile Magazine Capacity: 1 Missile Price: $150,000 DLC: None
War point Weapons
-
MX caption Price: 5 WPs Caliber: 6.5x39mm NATO Magazine Capacity: 30/100 Magazine Price: 1 WP/2 WP DLC: None -
MXM caption Price: 6 WPs Caliber: 6.5x39mm NATO Magazine Capacity: 30/100 Magazine Price: 1 WP/2 WP DLC: None -
MX SW caption Price: 9 WPs Caliber: 6.5x39mm NATO Magazine Capacity: 30/100 Magazine Price: 1 WP/2 WP DLC: None -
ADR-97 TR caption Price: 7 WPs Caliber: 5.7x28mm Magazine Capacity: 50 Magazine Price: 1 WP DLC: None -
CMR-76 (Green Hex) caption Price: 6 WPs Caliber: 6.5x39mm Magazine Capacity: 20 Magazine Price: 1 WP DLC: Apex -
SPAR-17 caption Price: 6 WPs Caliber: 7.62x51mm NATO Magazine Capacity: 20 Magazine Price: 1 WP DLC: Apex -
Mk18 ABR caption Price: 7 WPs Caliber: 7.62x51mm NATO Magazine Capacity: 20 Magazine Price: 1 WP DLC: None -
Mk-1 EMR caption Price: 9 WPs Caliber: 7.62x51mm NATO Magazine Capacity: 20 Magazine Price: 1 WP DLC: Marksmen -
ASP-1 Kir (Tan) caption Price: 30 WPs Caliber: 12.7x54mm Magazine Capacity: 10 Magazine Price: 1 WP DLC: Marksmen -
Type 115 (Green Hex) caption Price: 6 WPs Caliber: 6.5x39mm/.50 BW Magazine Capacity: 10/30 Magazine Price: 1 WP DLC: Apex -
Mk200 caption Price: 18WPs Caliber: 6.5x39mm Caseless Magazine Capacity: 200 Magazine Price: 2WPs DLC: None -
Mk200 (Black) caption Price: 18 WPs Caliber: 6.5x39mm Caseless Magazine Capacity: 200 Magazine Price: 2 WP DLC: None -
AK-12 (Arid) caption Price: 7 WPs Caliber: 7.62x39mm Magazine Capacity: 30/75 Magazine Price: 1 WP/5 WP DLC: Apex -
AKU-12 (Arid) caption Price: 7 WPs Caliber: 7.62x39mm Magazine Capacity: 30/75 Magazine Price: 1 WP/5 WP DLC: Apex -
RPK-12 (Arid) caption Price: 15 WPs Caliber: 7.62x39mm Magazine Capacity: 30/75 Magazine Price: 1 WP/5 WP DLC: Apex -
Promet caption Price: 5 WPs Caliber: 6.5x39mm NATO Magazine Capacity: 30 Magazine Price: 1 WP DLC: Contact -
Promet (Camo) caption Price: 5 WPs Caliber: 6.5x39mm NATO Magazine Capacity: 30 Magazine Price: 1 WP DLC: Contact -
Promet MR (Camo) caption Price: 6 WPs Caliber: 6.5x39mm NATO Magazine Capacity: 30 Magazine Price: 1 WP DLC: Contact -
Promet SG (Camo) caption Price: 23 WPs Caliber: 6.5x39mm NATO Magazine Capacity: 30 Magazine Price: 1 WP DLC: Contact -
Kozlice 12G (Sawed-Off) caption Price: 4 WPs Caliber: 12 Gauge Pellets/Slugs Magazine Capacity: 2 Magazine Price: 1 WP/3 WP DLC: Contact -
MAR-10 (Sand) caption Price: 320 WPs Caliber: .338 Lapua Magnum Magazine Capacity: 10 Magazine Price: 5WPs DLC: Marksmen -
Titan MPRL (Olive) caption Price: 30 WPs Caliber: 127mm HE-Frag Missile Magazine Capacity: 1 Missile Price: 10 WP DLC: None -
RPG-7 caption Price: 125 WPs Caliber: PG-7V Heat Grenade Magazine Capacity: 1 Missile Price: 20 WP DLC: Apex -
M6 SLAM Mine caption Price: 10 WPs DLC: None -
9mm Suppressor caption Price: 5 WPs DLC: None -
.45 ACP Suppressor caption Price: 5 WPs DLC: None -
5.56mm Suppressor caption Price: 30 WPs DLC: None -
5.7mm Suppressor caption Price: 30 WPs DLC: None -
5.8mm Stealth Suppressor caption Price: 35 WPs DLC: Apex -
6.5mm Suppressor caption Price: 50 WPs DLC: None -
6.5mm Stealth Suppressor caption Price: 50 WPs DLC: Apex -
5.56mm 150 Round Drum caption Price: 1 WPs DLC: None -
7.62mm 150 Round Box caption Price: 5 WPs DLC: None -
.338 LM 10 Round Magazine caption Price: 5 WPs DLC: Marksmen -
.50 BW 10 Round Caseless Magazine caption Price: 20 WPs DLC: Apex -
12 Gauge 2Rnd (Slugs) caption Price: 3 WPs DLC: Contact -
12 Gauge 6 Round (Slugs) caption Price: 15 WPs DLC: Contact -
12 Gauge 6 Round (Pellets) caption Price: 2 WPs DLC: Contact -
Non-Tracer Zafhir Belt caption Price: 5 WPs DLC: None -
Explosive Charge caption Price: 12 WPs DLC: None -
RGO Hand Grenade caption Price: 4 WPs DLC: None -
RPG-42 AT Rockets caption Price: 25 WPs DLC: None -
RPG-42 HE Rockets caption Price: 25 WPs DLC: None
Explosive Items
The Deadman Switch is a virtual Y-item to be used in conjunction with the Suicide Vest. When the Suicide Vest is equipped you can use the Deadman Switch from your Y-inventory to "arm" it starting a 5 second interaction animation. Once armed, upon your death the suicide vest will detonate. However being in a downed state (tasers, vehicles, etc.) does not affect the triggering of the Deadman Switch. After activation, text will hover above the equipped player's head as well as blinking red lights on the vest to indicate to other players that the Deadman Switch is armed. APD may defuse the Deadman Switches with their bomb defuse kits.
Equipment
Attachments
-
Flashlight caption Price: $500 -
Pistol Flashlight caption Price: $500 -
ACO caption Price: $1,000 -
MK17 Holosight caption Price: $1,000 -
MK17 SMG Holosight caption Price: $500 -
MRCO Scope caption Price: $1,000 -
RCO Scope caption Price: $1,000 -
ARCO Scope caption Price: $1,000 -
ARCO Scope caption Price: $1,000 -
ARCO AK caption Price: $1,000 -
Promet Modular Sight caption Price: $1,000 -
ERCO caption Price: $1,000 -
IR Laser Pointer caption Price: $1,000 -
Bipod caption Price: $10,000
Gear
-
Smoke Grenade (White) caption Price: $1,000 -
Smoke Grenade (Red) caption Price: $1,000 -
Smoke Grenade (Green) caption Price: $1,000 -
Smoke Grenade (Purple) caption Price: $1,000 -
First Aid Kit caption Price: $500 -
First Aid Kit + caption Price: $500 -
Tool Kit caption Price: $500 -
GPS caption Price: $50 -
Map caption Price: $50 -
Compass caption Price: $50 -
Watch caption Price: $50 -
Binocular caption Price: $1,000 -
Rangefinder caption Price: $2,000 -
Night Vision caption Price: $1000 -
Fullscreen NVGs caption Price: $5000 -
Compact NVG (Green) caption Price: $1,000 -
Zipties caption Price: $500
Clothing
- Clothing that is restricted by Donation, Olympus+ or Gang is now shown in Orange but unpurchaseable
-
GA Carrier Lite caption Price: $30,000 // 2 WP Armor Tier: III Explosive Resistance: High Virtual Item Capacity: 15 DLC: None -
GA Carrier Rig caption Price: $40,000 // 3WPs Armor Tier: III Explosive Resistance: High Virtual Item Capacity: 15 DLC: None -
GA Carrier GL Rig caption Price: $55,000 // 4WPs Armor Tier: III Explosive Resistance: Maximum Virtual Item Capacity: 18 DLC: None -
EOD Vest caption Price: $45,000 // 3WPs Armor Tier: III Explosive Resistance: Maximum Virtual Item Capacity: 4 DLC: Laws of War -
Modular Carrier Vest caption Price: $30,000 // 2WPs Armor Tier: III Explosive Resistance: High Virtual Item Capacity: 8 DLC: First Contact -
Modular Carrier Lite caption Price: $30,000 // 2WPs Armor Tier: III Explosive Resistance: High Virtual Item Capacity: 16 DLC: First Contact -
Modular Carrier GL Rig caption Price: $55,000 // 4WPs Armor Tier: III Explosive Resistance: High Virtual Item Capacity: 16 DLC: First Contact -
Carrier Lite caption Price: $30,000 // 2 WP Armor Tier: III Explosive Resistance: High Virtual Item Capacity: 18 DLC: None -
CTRG Plate Carrier Rig Mk.1 caption Price: $30,000 // 2WPs Armor Tier: III Explosive Resistance: High Virtual Item Capacity: 18 DLC: None -
Carrier GL Rig caption Price: $55,000 // 4WPs Armor Tier: III Explosive Resistance: Maximum Virtual Item Capacity: 18 DLC: None
War point Clothing
- Players cannot wear Granit/Tracksuits with Tier 3 or higher armor.
- Clothing that is restricted by Donation, Olympus+ or Gang is now shown in Orange but unpurchaseable.
-
CSAT Fatigues caption Price: 5 WPs Armor Rating: II DLC: None -
CSAT Ghillie caption Price: 6 WPs Armor Rating: II DLC: None -
CSAT Full Ghillie caption Price: 7 WPs Armor Rating: II DLC: Marksmen -
Granit caption Price: 10 WPs Armor Rating: II DLC: Contact -
Pilot Coveralls caption Price: 10 WPs Armor Rating: II DLC: None
Vehicles
Ground Vehicles
- Illegal Vehicles are displayed in Red in the Garage to display their status.
Air Vehicles
- Illegal Vehicles are now displayed in Red in the Garage to display their status.
Advanced Rebel
- $5,000,000 to purchase.
- Gear will be Advanced Rebel exclusive and will require the license to equip.
- Grants an enhanced weapon shop for Advanced Rebels.
Weapons
Price: | $775,000 |
Caliber: | 12.7x54mm |
Magazine Capacity: | 10 |
Magazine Price: | $15,000 |
DLC: | Marksmen |
Price: | $4,850,000 |
Caliber: | .338 Lapua Magnum |
Magazine Capacity: | 10 |
Magazine Price: | $37,500 |
DLC: | Marksmen |
Price: | $350,000 |
Caliber: | 6.5x39mm NATO/12G Pellets/12G Slug |
Magazine Capacity: | 30/6 |
Magazine Price: | $500 / Pellets: $12,500 / Slugs: $35,000 |
DLC: | Contact |
- Deployable M2 .50 cal turret Y-Inventory Item:
Price: | $1,200,000 |
Caliber: | .50 BMG |
Magazine Capacity: | 100 |
Refilled with: | Vehicle Ammo |
DLC: | Apex |
- GUI confirmation for setup variant:
- Turret is indestructible.
- Does not save for restart.
- Will be persistent and unaffected by de-spawn.
- Turret places .5M in front of the player deploying it.
- Turret places in the direction the player is facing.
- 30 seconds to setup and breakdown. (Similar to a Pocket Go-Kart)
- Can be refilled with a Vehicle ammo to restore it to 100%.
- Anything below 100% cannot be listed to the Auction House.
- Once utilized it will have different ammo stages, weights and values when sold after repacking dependent on ammo count:
Y-Weight | Ammo Stage | Value Sold |
---|---|---|
30 Y-Weight | 100% | $500,000 |
28 Y-Weight | 80% | $495,000 |
26 Y-Weight | 60% | $490,000 |
24 Y-Weight | 40% | $485,000 |
22 Y-Weight | 20% | $480,000 |
20 Y-Weight | 0% | $475,000 |
Gear
- Non-Stackable T4 Vest Added:
Price: | $100,000 |
Armor Rating: | IV |
Explosive Resistance: | High |
Virtual Item Capacity: | 18 |
DLC: | None |
- Vests are still maintained as “Illegal” and will be able to be seized.
- Vests come in Snakeskin, Green and Tropic color palettes.
Rebel Licenses
Additional Licenses for Illegal Processing Found Here.
- Advanced Processing:
- 15% Increased Processing Speed.
- 5% Increased Drug Sell Price.
- Adv. Rebel Vehicle Training:
- Allows retrieval and purchase of additional Armed Vehicles.
- Ex: Qilin (Minigun+), Prowler (HMG), Prowler (NVST), Jeep (LMG).
- Vehicles not in this list and those relevant to the Vehicle Airdrop do not require the license to retrieve.
- Advanced Rebel Truck Training:
- Allows retrieval and purchase of Ammo Trucks.
- These Vehicles Are Illegal can be seized.
- Ammo Trucks have limitations set in place to avoid infinite ammunition.
- Can re-arm roughly 3 Ghosthawks.
- Ammo Trucks cannot be refilled and need to be stored to refill ammunition cargo.
- Advanced Rebel VTOL Training.
- Allows retrieval and purchase of VTOLs.
- Xian (Airdrop) does not require this license.
Weapon Replacement Variant Armed Vehicles:
VTOLS:
Trucks:
Can any ADV. Vehicle be pulled out without a license?:
- Any vehicle that can be purchased with the Adv. Training cannot be pulled unless the player has the Adv. Training active.
- Vehicles can still be claimed and operated by non-Adv. Rebels however they will not be able to retrieve them from their garage.
- Players may transfer vehicles without being an Adv. Rebel.
Licenses:
- Players may purchase all of the licenses without needing to purchase an Advanced or Professional variant.
- Licenses are non-storable Ex: Vigi Arrests.
- Any licenses bought over this will reset ALL ADVANCED REBEL LICENSES.
- Ex: Adv. Rebel and Adv. Rebel VTOL will be removed if you purchase a WPL, Vigilante or Taxi License.
- All processing bonuses from the advanced rebel licenses stack with other processing bonuses from other sources multiplicatively such as: Gang Perks, Gang Base, Processing bonuses from large runs, etc. For example: If it takes 10 seconds to process a batch and you have 15% faster processing, and 10% from advanced rebel processing license it would be: 10 * 0.85 * 0.9 = 7.65 (Multiplicative).