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<div style="background: #fff1d1; border: 3px solid #b0a896; border-radius: 5px; padding: 5px 10px; text-align: center; color:#000000; font-size:large;">'''"Cartel Life is an incredible experience which embodies true competitive spirit and provides a new way to play Arma 3 at the highest level."
<div style="background: #fff1d1; border: 3px solid #b0a896; border-radius: 5px; padding: 5px 10px; text-align: center; color:#000000; font-size:large;">'''"Cartel Life is an incredible experience which embodies true competitive spirit and provides a new way to play Arma 3 at the highest level."
----
----
Walt (Top 10 War Kills, Civilian Council)'''</div>
[https://olympus-entertainment.com/profile/34026-walt/| Walt]'''</div>




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A portion of Olympus players don't consider cartels a mere event. Fighting and owning cartels is what they do. Cartel fighting is highly competitive and difficult to learn for most. Cartel fighters have an interesting type of culture that is rarely associated with any other portion of the community.
A portion of Olympus players don't consider cartels a mere event. Fighting and owning cartels is what they do. Cartel fighting is highly competitive and difficult to learn for most. Cartel fighters have an interesting type of culture that is rarely associated with any other portion of the community.


All cartels are located in either the warzone or the peninsula positioned parallel of warzone. New Life Rule (NLR) and Random Death Match (RDM) do not apply inside the warzone or at cartels. Players do not have to engage people inside the warzone in order to kill, tase, or titan them.
All cartels are located in the warzone. New Life Rule (NLR) and Random Death Match (RDM) do not apply inside the warzone or at cartels. Players do not have to engage people inside the warzone in order to kill, tase, or titan them.
 
<gallery mode=packed-overlay heights=200px>
File:wz.jpg|<span style="color:black">A map of the warzone.</span>
</gallery>


=='''Perks'''==
=='''Perks'''==
Every illegal processed drug on the server can be sold at drug dealers or distributors. Each of those drugs are taxed by the owners of the corresponding cartel. If you sell heroin at a drug dealer, 15% of your profit will automatically be transferred to the gang who owns the heroin cartel. If your gang owns the cartel, you will not pay any taxes. The only drug that cannot be taxed through cartels is Acid, which is also known as LSD or frogs.
Every illegal processed drug on the server can be sold at drug dealers or distributors. Each of those drugs are taxed by the owners of the corresponding cartel. If you sell heroin at a drug dealer, 15% of your profit will automatically be transferred to the gang who owns the heroin cartel. If your gang owns the cartel, you will not pay any taxes. The only drug that cannot be taxed through cartels is Acid, which is also known as LSD or frogs.


When you gang owns the arms cartel, you'll receive a 15% discount on all purchases you make at the rebel outpost. When you make purchases at rebel outpost without owning the arms cartel, 15% of the normal item purchase cost is automatically transferred to the owner.
When your gang owns the arms cartel, you'll receive a 15% discount on all purchases you make at the rebel outpost. When you make purchases at rebel outposts without owning the arms cartel, 15% of the normal item purchase cost is automatically transferred to the owner.


When players use the drug dealer inside the warzone, they will be free from paying cartel taxes.
=='''Passive Cartel Income'''==
Players capturing cartels will have a passive income based upon the server’s population. This makes cartels a nice place to defend and make money as time goes on.


<gallery mode=packed heights=200px>
How much will you make? There's a simple calculation you can do. The passive pay cycle lasts for 10 minutes. Simply divide the current players on the server by 100. Then multiply that by 30,000. For example: if the total player population is 50, you would divide 50 by 100, which equals 0.5. Then multiply 0.5 by 30,000, which equals 15,000. This means that every 10 minute cycle, you'll make $15,000. That comes out to $90,000 of passive cartel income every hour.
File:warzonemap.jpg|<span style="color:#c1c1b8">A map of the warzone.</span>
File:peniwarzonemap.jpg|<span style="color:#c1c1b8">A map of the entire warzone, including the cartel peninsula (circled).</span>
File:warzonedrugdealermap.jpg|<span style="color:#c1c1b8">A picture of the warzone drug dealer (circled).</span>
</gallery>


=='''Capturing Cartels'''==
=='''Capturing Cartels'''==
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When you begin capturing a cartel, a progress bar will appear at the top of your screen. This progress bar indicates if you've captured the cartel or not. The text in the bar will read "uncapping" if you are reducing the percentage of the cartel that another gang owns. The text will read "capturing" once your gang owns the cartel but you're still increasing the percentage of the cartel that your gang owns. The text will read "contested" if a player from another gang enters the capture zone.
When you begin capturing a cartel, a progress bar will appear at the top of your screen. This progress bar indicates if you've captured the cartel or not. The text in the bar will read "uncapping" if you are reducing the percentage of the cartel that another gang owns. The text will read "capturing" once your gang owns the cartel but you're still increasing the percentage of the cartel that your gang owns. The text will read "contested" if a player from another gang enters the capture zone.
*If a group outnumbers another group by a 3-1 ratio, the capture point will not be fully contested.
*The group with 3 times the amount of people as the other will continue capping the point at a rate of 50% the standard.
If you wish to notify the APD that you are capturing the cartel, you can by scroll wheeling on the cartel flag.
*Upon selecting to notify the APD, an alert is sent to the APD along with details of the cartel you are capturing


If more than one gang member is inside of the capture zone, that gang will capture the cartel faster. When two gang members are within the capture zone, the capture speed is increased by 37.5%. When a third gang member enteres the capture zone, the capture speed is increase by an additional 37.5%. There are no further capture speed buffs past that point.


This live page [https://stats.olympus-entertainment.com/stats/cartels/| HERE] constantly displays who owns the cartels on each server.
If more than one gang member is inside of the capture zone, that gang will capture the cartel faster. When two gang members are within the capture zone, the capture speed is increased by 37.5%. When a third gang member enters the capture zone, the capture speed is increased by an additional 37.5%. There are no further capture speed buffs past that point. Capturing the cartel may take some time and your vehicle may despawn, but that’s nothing to be concerned about as once you’ve captured the cartel you’re at you and your gang can pull vehicles from the flagpole positioned in the cartel out of both your personal garage and your gang garage.


<gallery mode=packed heights=200px>
This live page [[cartels| HERE]] constantly displays who owns the cartels on each server.
File:capturingcartel.jpg|<span style="color:#c1c1b8">The progress bar when your gang is capturing a cartel.</span>
 
File:uncappingcartel.jpg|<span style="color:#c1c1b8">The progress bar when your gang is uncapping a cartel.</span>
<gallery mode=packed-overlay heights=200px>
File:contestedcartel.jpg|<span style="color:#c1c1b8">The progress bar when the cartel is contested.</span>
File:capturingcartel.jpg|<span style="color:black">The progress bar when your gang is capturing a cartel.</span>
File:contestednotification.jpg|<span style="color:#c1c1b8">The notification you'll receive if a gang begins capturing your gang's cartel.</span>
File:uncappingcartel.jpg|<span style="color:black">The progress bar when your gang is uncapping a cartel.</span>
File:contestedmap.jpg|<span style="color:#c1c1b8">The map marker when a player is inside the cartel capture zone. </span>
File:contestedcartel.jpg|<span style="color:black">The progress bar when the cartel is contested.</span>
File:cappedcartelmap.jpg|<span style="color:#c1c1b8">The normal cartel map marker.</span>
File:contestednotificationf.jpg|<span style="color:black">The notification you'll receive if a gang begins capturing your gang's cartel.</span>
File:contestedmap.jpg|<span style="color:black">The map marker when a player is inside the cartel capture zone. </span>
File:cappedcartelmap.jpg|<span style="color:black">The normal cartel map marker.</span>
</gallery>
</gallery>


=='''Map Locations'''==
=='''Map Locations'''==
Normally, the cartels rotate. "Meth & Weed" cartel will sometimes switch locations with "Moonshine & Heroin". An important thing to not is that, unlike all other cartels, the arms cartel is always in this central location.
Normally, the cartels rotate. "Cocaine, Meth, & Weed" cartel will sometimes switch locations with "Moonshine, Mushroom, & Heroin". An important thing to note is that, unlike all other cartels, the arms cartel is always in this central location. Note that the walls surrounding the Church location are indestructible.


==='''OG Arms'''===
==='''OG Arms'''===
<gallery mode=packed heights=200px>
<gallery mode=packed-overlay heights=200px>
File:warzonearmsmap.jpg|<span style="color:#c1c1b8">OG Arms circled on the warzone map.</span>
File:wzog.jpg|<span style="color:#c1c1b8">OG Arms circled on the warzone map.</span>
File:OG_Callouts_Part_1.jpg|<span style="color:#c1c1b8">Part 1 of normally acceptable OG Arms callouts, courtesy of Walt.</span>  
File:OG_Callouts_Part_1.jpg|<span style="color:black">Part 1 of normally acceptable OG Arms callouts, courtesy of Walt.</span>  
File:OG_Callouts_Part_2.jpg|<span style="color:#c1c1b8">Part 2 of normally acceptable OG Arms callouts, courtesy of Walt.</span>
File:OG_Callouts_Part_2f.jpg|<span style="color:black">Part 2 of normally acceptable OG Arms callouts, courtesy of Walt.</span>
File:OG_Callouts_Part_3.jpg|<span style="color:#c1c1b8">Part 3 of normally acceptable OG Arms callouts, courtesy of Walt.</span>
File:OG_Callouts_Part_3f.jpg|<span style="color:black">Part 3 of normally acceptable OG Arms callouts, courtesy of Walt.</span>
File:OG_Callouts_Part_4.jpg|<span style="color:#c1c1b8">Part 4 of normally acceptable OG Arms callouts, courtesy of Walt.</span>
File:OG_Callouts_Part_4f.jpg|<span style="color:black">Part 4 of normally acceptable OG Arms callouts, courtesy of Walt.</span>
</gallery>
</gallery>


==='''Church'''===
==='''Church'''===
<gallery mode=packed heights=250px>
<gallery mode=packed-overlay heights=250px>
File:warzonechurchmap.jpg|<span style="color:#c1c1b8">Church circled on the warzone map.</span>
File:wzchurch.jpg|<span style="color:#c1c1b8">Church circled on the warzone map.</span>
File:Church_Callouts_Part_1.jpg|<span style="color:#c1c1b8">Part 1 of normally acceptable Church callouts, courtesy of Walt.</span>  
File:Church_Callouts_Part_1f.jpg|<span style="color:black">Part 1 of normally acceptable Church callouts, courtesy of Walt.</span>  
File:Church_Callouts_Part_2.jpg|<span style="color:#c1c1b8">Part 2 of normally acceptable Church callouts, courtesy of Walt. </span>
File:Church_Callouts_Part_2f.jpg|<span style="color:black">Part 2 of normally acceptable Church callouts, courtesy of Walt. </span>
</gallery>
 
==='''New House'''===
<gallery mode=packed heights=300px>
File:warzonehousemap.jpg|<span style="color:#c1c1b8">New house cap circled on the warzone map.</span>
File:North_Warzone_Callouts_1.jpg|<span style="color:#c1c1b8">Normally acceptable new house/North cap callouts, courtesy of Walt. </span>
</gallery>
</gallery>


==='''Peninsula Tower'''===
==='''Alpha Point'''===
<gallery mode=packed heights=300px>
<gallery mode=packed-overlay heights=250px>
File:warzonetowercapmap.jpg|<span style="color:#c1c1b8">Tower cap circled on the warzone map.</span>
File:wzmeth.jpg|<span style="color:black">Alpha Point circled on the warzone map.</span>
File:Drug_Tower_Callouts_Part_1.jpg|<span style="color:#c1c1b8">Normally acceptable tower/peninsula cap callouts, courtesy of Walt.</span>
File:CartelAlpha1.png|<span style="color:black">East side view of the Alpha Point.</span>
File:CartelAlpha2.png|<span style="color:black">West side view of the Alpha Point. </span>
</gallery>
</gallery>
----
1. Credit to [https://olympus-entertainment.com/profile/34026-walt%E2%84%A2/| Walt], the same person who's quote is featured at the top of this page, for providing the wiki with pictures for callouts.

Latest revision as of 06:49, 31 December 2023

"Cartel Life is an incredible experience which embodies true competitive spirit and provides a new way to play Arma 3 at the highest level."
Walt


Introduction

A portion of Olympus players don't consider cartels a mere event. Fighting and owning cartels is what they do. Cartel fighting is highly competitive and difficult to learn for most. Cartel fighters have an interesting type of culture that is rarely associated with any other portion of the community.

All cartels are located in the warzone. New Life Rule (NLR) and Random Death Match (RDM) do not apply inside the warzone or at cartels. Players do not have to engage people inside the warzone in order to kill, tase, or titan them.

Perks

Every illegal processed drug on the server can be sold at drug dealers or distributors. Each of those drugs are taxed by the owners of the corresponding cartel. If you sell heroin at a drug dealer, 15% of your profit will automatically be transferred to the gang who owns the heroin cartel. If your gang owns the cartel, you will not pay any taxes. The only drug that cannot be taxed through cartels is Acid, which is also known as LSD or frogs.

When your gang owns the arms cartel, you'll receive a 15% discount on all purchases you make at the rebel outpost. When you make purchases at rebel outposts without owning the arms cartel, 15% of the normal item purchase cost is automatically transferred to the owner.

Passive Cartel Income

Players capturing cartels will have a passive income based upon the server’s population. This makes cartels a nice place to defend and make money as time goes on.

How much will you make? There's a simple calculation you can do. The passive pay cycle lasts for 10 minutes. Simply divide the current players on the server by 100. Then multiply that by 30,000. For example: if the total player population is 50, you would divide 50 by 100, which equals 0.5. Then multiply 0.5 by 30,000, which equals 15,000. This means that every 10 minute cycle, you'll make $15,000. That comes out to $90,000 of passive cartel income every hour.

Capturing Cartels

If you wish to capture a cartel, you'll need to join a gang. A singular player cannot own a cartel, his or her gang will own the cartel. Once a player is within 95 meters of the red triangle marker of the cartel, it will start capturing. A player must have a weapon that utilizes 5.56 caliber ammunition or greater to capture a cartel. Players cannot capture cartels from inside a vehicle.

When you begin capturing a cartel, a progress bar will appear at the top of your screen. This progress bar indicates if you've captured the cartel or not. The text in the bar will read "uncapping" if you are reducing the percentage of the cartel that another gang owns. The text will read "capturing" once your gang owns the cartel but you're still increasing the percentage of the cartel that your gang owns. The text will read "contested" if a player from another gang enters the capture zone.

  • If a group outnumbers another group by a 3-1 ratio, the capture point will not be fully contested.
  • The group with 3 times the amount of people as the other will continue capping the point at a rate of 50% the standard.

If you wish to notify the APD that you are capturing the cartel, you can by scroll wheeling on the cartel flag.

  • Upon selecting to notify the APD, an alert is sent to the APD along with details of the cartel you are capturing


If more than one gang member is inside of the capture zone, that gang will capture the cartel faster. When two gang members are within the capture zone, the capture speed is increased by 37.5%. When a third gang member enters the capture zone, the capture speed is increased by an additional 37.5%. There are no further capture speed buffs past that point. Capturing the cartel may take some time and your vehicle may despawn, but that’s nothing to be concerned about as once you’ve captured the cartel you’re at you and your gang can pull vehicles from the flagpole positioned in the cartel out of both your personal garage and your gang garage.

This live page HERE constantly displays who owns the cartels on each server.

Map Locations

Normally, the cartels rotate. "Cocaine, Meth, & Weed" cartel will sometimes switch locations with "Moonshine, Mushroom, & Heroin". An important thing to note is that, unlike all other cartels, the arms cartel is always in this central location. Note that the walls surrounding the Church location are indestructible.

OG Arms

Church

Alpha Point